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MD3

The Mels library provides several components that allow to include 3D models inside your applications. One of them is a MD3.

As the other models, the MD3 can be textured as desired, and placed anywhere in the component viewport.

Adding a MD3 (in just 5 steps)

Open your RAD Studio ®
toolbox, select and drag&drop
The TQRVCLMD3ModelGL component
on your form.

1

Name your component.

2

Select the model package to load.

3

Arrange your controls as
desired, and then select the model
properties.

4

And finally, rotate the model
and select the antialiasing to apply.

5

Originally the MD3 models were created for the Quake III game engine. Simple, easy to understand and open source, this model format is even still used by several applications and games. See this website for further information about Quake III.

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